This $3 Billion Game Will Outperform Every Hollywood Blockbuster This Year
- Video games have become blockbuster entertainment, competing with Hollywood in terms of popularity.
- GTA 6 is expected to be the most expensive and highly anticipated game in history.
- Analysts predict record-breaking sales, with a budget and scope that is unlike anything seen before.
Truth be told, video games aren’t just a childhood phase anymore. What started with blocky plumbers jumping over turtles and pixelated ninjas battling it out on clunky consoles has become a form of blockbuster entertainment thanks to hyper-realistic graphics, 3D motion technology, and massive budgets.
And if there’s one game that is leading the charge, it’s Grand Theft Auto (GTA). Over the years, this game series has become a global phenomenon, and the upcoming GTA 6 is setting a whole new benchmark. Rockstar Games, the studio behind the GTA series, is spending around $2 billion USD (~$3.35 billion AUD) on developing and marketing GTA 6.
That’s skyscraper money. That’s “launch-a-rocket-to-Mars” money. And it’s ten times the budget of GTA 5, which, at the time of its release in 2013, already felt like a high-water mark for what a game could be. But here we are, a decade later, and Rockstar isn’t just raising the bar — they’re launching it into another orbit.
GTA’s Legacy and Rockstar’s Plans for the Future
Ever since it first hit screens back in 1997, the GTA franchise has been right at the heart of gaming culture. It stood out for its large open worlds, wild freedom, and storylines that pulled you in and didn’t let go. Then came GTA 5, and everything changed. With over 200 million copies sold and an earned revenue of $8.5 billion USD, it solidified its place as one of the most successful games of all time and to this day, only one game has outsold it — Minecraft.
So, when Rockstar says it’s going all-in on GTA 6, people listen. The upcoming title is expected to feature an expansive open world based on Vice City (Rockstar’s riff on Miami), deeply immersive gameplay, a dual protagonist system, and the kind of AI that gives NPCs enough personality to make you wonder if they’ve got side hustles and weekly therapy sessions.
And the 2-billion-dollar budget? It covers not just the base game, but years of downloadable content, regular updates, and a global marketing campaign that’s already got fans excited. To make things easier to understand, GTA 5 had a budget of $265 million USD — an amount that now feels like pocket change compared to what’s being invested into GTA 6. In fact, GTA 6 will also surpass the current most expensive game ever made, Genshin Impact, which had a $700 million USD budget. The investment may seem crazy, but given the company’s track record, there’s not much to worry about.
Related Stories
Analysts Predict Record-Breaking Sales
The development costs are definitely high, but analysts are confident that GTA 6 will make its money back and more. The game is set to release in fall 2025 on PlayStation 5 and Xbox Series X/,S and according to projections from DFC Intelligence, it will sell around 40 million copies in its first year, with lifetime sales crossing 100 million by the end of the decade.
Pre-orders alone are expected to bring in $1 billion, and total first-year revenue could hit $3.2 billion—comfortably outpacing Hollywood blockbusters like Deadpool & Wolverine ($1.3 billion USD) and Pixar’s Inside Out 2 ($1.7 billion USD).

In short, it won’t just be the biggest game release of 2025—it might be the biggest entertainment launch, period. But because of the production costs being so high, experts predict GTA 6 will debut somewhere between $80 and $100 instead of the typical $70 price tag for new releases. That might sting, but if the game delivers even half of what fans are hoping for, it could change how big-budget games are funded and priced moving forward.
Of course, there are risks. $2 billion USD is a tall order, even for Rockstar. But the company’s track record and the obsessive fan base suggest they’re not flying blind. If anything, GTA 6 looks like the next evolutionary step in gaming and if it works? Don’t be surprised if “game director” becomes the new Spielberg.